This is a submission for Day 6 - Pass The GAME Challenge

Dive into an eerie ocean in search of sunken treasure. Look out for Bob the fish.

---CONTROLS

  • Sink: Left Shift
  • Move: A/D
  • Jump: Space


This game is a continuation from the game below:

All The Changes I Made:

  • Changed Spotlight to behind the player
  • Oxygen refills quicker outside water
  • Added Controls in-game
  • Made Post processing for deeper the player goes
  • Made Post processing for when close to monster
  • Added ALL underwater background props
  • Added new Angler Sprites/Animation (was just a sphere)
  • New Angler soundfx
  • Changed how treasure spawns (will now spawn closer towards the bottom)
  • Massive tweaks to Angler AI
  • Added new Air bubbles as a oxygen pickup
  • Changed game world layout
  • Lightning doesn't flash when your deep underwater
  • Can actually win the game now


StatusReleased
PlatformsHTML5
Rating
Rated 5.0 out of 5 stars
(2 total ratings)
AuthorThatOneUnityDev
GenreSurvival
Made withUnity
TagsAtmospheric, Creepy, Horror, Singleplayer, underwater, web

Comments

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(+2)

That was fun! I do like the noise you added to the game and2d lighting of course was great. The  enemies are cool and scary! There was a minor bug that you flop out of the water on the left side. Would be nice if you could rock back to the water
https://www.twitch.tv/migcreatesgames

(1 edit)

Hey man! Thanks for playing! :) There is a flop button someone else added, but it doesn't work on the sides I guess.

Awesome game, reminds me of this one https://www.youtube.com/watch?v=yDm6PAgNohU

Thank you, that's quite the comparison! I was trying to go for a more moody feel, so I guess it worked! :) 

Absolutelly!

(+2)

Heya! Would you mind uploading the source code to this??

(+1)

This is awesome! I love every bit of the tweaks and additions made for this version and I even won the game. Hahaha. The previous teleportation AI of Bob always get to me somehow. Love the leveled-up Bob. 

Extra love to the air bubbles under the water. It makes the underwater looks so much better and, in a way, works as a path indicator. 

(+1)

Haha, thanks! Glad you liked it! :D 

(+1)

More than I could have hoped for this game to become :D And I haven't even seen "Bob"! I love that you made it possible to stay underwater for a longer period, and absolutely love the sprites! This may actually win, as I have said in the past! 

Haha, thanks for checking it out! :) ... I'm not sure about winning, but I had a fun time working on it! :) 

(2 edits) (+1)

Awesome changes! I think this is the only day 6 build with a real sprite for bob. VERY COOL. I missed this one at first. Glad I found it. You really nailed the atmosphere, and as Ravendave said, the first bob encounter is much more frightening now, even to me after spending a while trying to get bob the fish into the game!

Nice job!! :)

EDIT: I just found the 4th version of this game and it also has a cool sprite. Didn't mean to discredit them. 

EDIT 2: Would you mind telling me what you did with Bob's AI? I wasn't sure quite how to build it myself so I kind of used choo choo charles as my reference "behaviour."

Haha, thanks for checking it out, glad you liked it! Honestly, AI can be super tricky lol. To make things easy, I tend to create AI in a very basic way, something that follows a 'predictable' pattern. So in bobs case, he just wanders around down there until he sees you, and then chases you until you get to far away, or he gets 'tired', rinse and repeat.

When I first got the project, somewhere along the way, he was defaulted to chasing the player, until a minute has passed, then set to wander for a minute. There was also a teleport to player feature that was being used at 'seemly' random intervals. I wasn't entirely sure why things were setup that way, what was intentional, and what wasn't.

I just refactored the good bits that were already there,  changed some values, and made the visuals match. Overall, what was there was already setup nicely with A* and made it easy for me to come in, and add a sneaky surprise, lurking in the depths. :)  

(1 edit)

Yeah I added the first version of Bob to the game! My goal was to create periodic tense chase sequences, but I didn't want Bob to need to navigate all the way across the map for these to happen, so he was supposed to chase, go somewhere else for a minute, and then try to teleport close(but not too close) to the player and give chase again. I think I like this version better though, even though it feels like you see Bob less. It's a situation where maybe less is better. Glad it wasn't too hard to mod. I kinda fell off my personal resolution to cleanly comment stuff :P

(+1)

Oh, Okay. That makes so much more sense now lol. I guess it just goes to show the 'no communication' part of the jam. xD! Nah, the code was easy enough to figure out without comments, no worries! :) 

That... Was really terrifying. I love how scary the first encounter with that anglerfish was.  It again shows me how scary the depth of the ocean truly are XD. Great rendition!

(+1)

Haha, thanks! I had a lot of fun working on this project! It is really cool to see how the project has evolved since you worked on it!

(1 edit)

Definitely! And I also enjoy how everyone is interacting with each other and giving feedback along the project^^